Large City: Kröl Wöw Hadfow

Kröl Wöw Hadfow

Kröl Wöw Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceFyo̠nek Zone
RegionBinilà Hari Savannah
Founded1565
Community LeaderLord Grothnah
Area166 km2 (66 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4482 m (14704 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population39232
Population Density236 people per km2 (594 people per mi2)
Town AuraIllusion
Naming
Native nameKröl Wöw Hadfow
Pronunciation/kro˞l/ /wo˞w/
Direct Translation[right; correct] [paint]
Translation[Not Yet Translated]

Kröl Wöw Hadfow (/kro˞l/ /wo˞w/ [right; correct] [paint]) is a subtropical Large City located in Fyo̠nek Zone, Nto̠ftǟmǟw District, within the Alveria.

The name Kröl Wöw Hadfow is derived from the Sylvin language, as Kröl Wöw Hadfow was founded by Aptedea, who was culturaly Wood Elf.

Climate

Kröl Wöw Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Kröl Wöw Hadfow receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Kröl Wöw Hadfow covers an area of nearly 166 km2 (66 mi2), and an average elevation of 4482 m (14704 ft) above sea level.

Overview

Kröl Wöw Hadfow was founded durring the late 17th century in late fall of the year 1565, by Aptedea. The establishment of Kröl Wöw Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Aptedea struck deals with nearby nations and communities to establish Kröl Wöw Hadfow as a prison colony.

Kröl Wöw Hadfow was built using the conventions of Wood Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Kröl Wöw Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kröl Wöw Hadfow is buildings are arranged arrounded a highly ordered system of narrow packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kröl Wöw Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Kröl Wöw Hadfow's unusual though effective defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Even the most brief look arround Kröl Wöw Hadfow has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Kröl Wöw Hadfow, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Kröl Wöw Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kröl Wöw Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kröl Wöw Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kröl Wöw Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kröl Wöw Hadfow's parks.

Kröl Wöw Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kröl Wöw Hadfow.

Kröl Wöw Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kröl Wöw Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kröl Wöw Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kröl Wöw Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kröl Wöw Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kröl Wöw Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kröl Wöw Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kröl Wöw Hadfow's public wards, blessings, and other arcane systems.

Kröl Wöw Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Kröl Wöw Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kröl Wöw Hadfow's grid is powered by an arcane means.

Kröl Wöw Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kröl Wöw Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Kröl Wöw Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kröl Wöw Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kröl Wöw Hadfow's natural decorations nor waterways.

Kröl Wöw Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kröl Wöw Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kröl Wöw Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kröl Wöw Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Kröl Wöw Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Kröl Wöw Hadfow's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Kröl Wöw Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Caypup near Kröl Wöw Hadfow are known to be almost tame, such that they can be put to domestic use.

Kröl Wöw Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 76
  • Farmers: 112
  • Farm Laborer: 206
  • Hunters: 140
  • Milk Maids: 108
  • Ranchers: 51
  • Ranch Hands: 94
  • Shepherds: 103
    • Farmland: 158889 m2
    • Cattle and Similar Creatures: 9808
    • Poultry: 117696
    • Swine: 7846
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3923

Craftsmen

  • Arms and Toolmakers: 85
  • Blacksmiths: 89
  • Bookbinders: 48
  • Buckle-makers: 53
  • Cabinetmakers: 93
  • Candlemakers: 126
  • Carpenters: 113
  • Clothmakers: 103
  • Coach and Harness Makers: 41
  • Coopers: 93
  • Copper, Brass, Tin, Zinc, and Lead Workers: 55
  • Copyists: 38
  • Cutlers: 32
  • Fabricworkers: 85
  • Farrier: 201
  • Furriers: 25
  • Glassworkers: 140
  • Gunsmiths: 80
  • Harness-Makers: 38
  • Hatters: 76
  • Hosiery Workers: 28
  • Jewelers: 45
  • Leatherwrights: 100
  • Locksmiths: 38
  • Matchstick makers: 57
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 52
  • Paper Workers: 54
  • Plasterers: 49
  • Pursemakers: 66
  • Roofers: 42
  • Ropemakers: 38
  • Rugmakers: 38
  • Saddlers: 72
  • Scabbardmakers: 88
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 36
  • Soap and Tallow Workers: 120
  • Tailors: 224
  • Tanners: 46
  • Upholsterers: 56
  • Watchmakers: 50
  • Weavers: 118
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 53
  • Booksellers: 57
  • Butchers: 106
  • Chandlers: 103
  • Chicken Butchers: 117
  • Entrepreneurs: 41
  • Fine Clothiers: 100
  • Fishmongers: 98
  • Florists: 24
  • Potion Sellers: 65
  • Resellers: 196
  • Spice Merchants: 51
  • Wine-sellers: 81
  • Wheelwright: 60
  • Woodsellers: 38

Service workers

  • Bakers: 206
  • Barbers: 182
  • Coachmen: 57
  • Cooks: 156
  • Doctors: 80
  • Gamekeepers: 60
  • Grooms: 34
  • Hairdressers: 130
  • Healers: 104
  • Housekeepers: 115
  • Housemaids: 206
  • House Stewards: 108
  • Inns: 38
  • Laundry maids: 72
  • Maidservants: 130
  • Nursery Maids: 74
  • Pastrycooks: 122
  • Restaurateur: 178
  • Tavern Keepers: 186

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 35
  • Chemical Workers: 22
  • Coal Heavers: 80
  • In-Town Couriers: 98
  • Long Haul Couriers: 91
  • Dockyard Workers: 78
  • Gas Workers: 18
  • Hay Merchants: 32
  • Leech Collectors: 104
  • Millers: 83
  • Miners: 95
  • Oilmen and Polishers: 59
  • Postmen: 87
  • Pure Finder: 49
  • Skinners: 118
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 145
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 106

Skilled Laborers

  • Accountants: 50
  • Alchemist: 60
  • Clerk: 81
  • Dentists: 39
  • Educators: 110
  • Engineers: 56
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 40
  • Pharmacist: 46
  • Professors: 17
  • Scientists: 30
  • Wizards: 17

Civil Servants

  • Adventurers: 39
  • Bankers: 57
  • Civil Clerks: 93
  • Civic Iudex: 45
  • Consultants: 25
  • Exorcist: 93
  • Fixers: 46
  • Kami Clerk: 73
  • Landlords: 76
  • Lawyers: 46
  • Legend Keepers: 70
  • Militia Officers: 356
  • Monks, Monastic: 112
  • Monks, Civic: 130
  • Historian, Oral: 83
  • Historian, Textual: 47
  • Policemen, Sheriffs, etc.: 83
  • Priests: 150
  • Rangers: 56
  • Rat Catchers: 58
  • Scholars: 60
  • Spiritualist: 72
  • Slayers: 22
  • Storytellers: 142
  • Military Officers: 140

Cottage Industries

  • Brewers: 126
  • Comfort Services: 163
  • Enchanters: 43
  • Herbalists: 45
  • Jaminators: 130
  • Needleworkers: 126
  • Potters: 64
  • Preserve Makers: 108
  • Quilters: 58
  • Seamsters: 217
  • Spinners: 112
  • Tinker: 46
  • Weaver: 98

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 59
  • Costumers: 23
  • Dancers: 45
  • Drafters: 25
  • Engravers: 30
  • Fine Furniture Carpenters: 19
  • Glaziers: 40
  • Inlayers: 37
  • Musicians: 103
  • Painters, Art: 20
  • Playwrights: 40
  • Sculptors, Art: 33
  • Wood Carvers: 130
  • Writers: 170

Produce Industries

  • Butter Churners: 126
  • Canners: 115
  • Cheesmakers: 140
  • Ice Merchants: 17
  • Millers: 81
  • Picklers: 64
  • Smokers: 47
  • Stockmakers: 43
  • Tobacconists: 58
  • Tallowmakers: 89

14773 of Kröl Wöw Hadfow's population work within a Foundational Occupation.

23283 of Kröl Wöw Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1176 (3%) are noncontributers.

Points of Interest

Kröl Wöw Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a kukri of Invocation, an a kukri imbued with great amounts of Invocation energies was created in Kröl Wöw Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History